This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Many games require 3-sided polygons in the meshes, like UT2004. Other uses aren't as picky. In general, it's easier to work on a mesh that can have polygons with more than 3 sides.
When modelling for video games the mesh needs to converted to tris. I believe you can judel model as you usually would, then get Maya to convert to tris.
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