Time to get rigging! But, I'm having technical probs with Maya.
Since I've added the alpha channel to my texture, something very weird (perhaps drawing order related?) is going on in my viewports, like this:
It software renders fine, as you can see. Does anyone know what's going on? It looks really freaky!
I did check that too when it first started doing it, and I turned backface culling on to double check. It's still being drawn wrong, things that are behind one object /part of an object are randomly being drawn infront, and as you move the camera, different parts flicker in and out of being drawn in the wrong order
My last suggestion and then I'm out of ideas. lol Try making a new perspective camera. I've had it occur where the default persp camera does weird stuff, but making a new one works.
Thanks for trying to help, I guess it will have to remain a mystery. I'll either rig him without the alpha map, or wait until next week when I go to my parents and try it on my Dad's computer.
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