I was wondering, if there was a way of just turning the dragon around. I think he wont let me turn the root joint because it is also an Ik handle. I am not sure if thats the pb, any help would greatly be appreciated. Here is the rig and the wireframe if it helps:
another question I have, is if there was an envelope tool for maya that would work kind of like the one in 3ds max, because the paint tool makes the scene lag a lot.
I dont like thsoe little plant twigs, so I'll try and change them into something different. The dragon sticks out cuz I didnt start playing with the bone structure yet, cuz it is not properly skinned.
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