Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 03-08-2005 , 11:13 PM
daphnisss's Avatar
Registered User
Join Date: Jun 2005
Posts: 25

a dragon animation I am working on...

I have started working on this dragon project, this is what I got so far:

user added image

Then I applied the shading:

user added image

Then I got the rest of the dragon done:

user added image

I was wondering if there was a way of making some sort of scale bump map that would go along certain areas of the dragon

# 2 03-08-2005 , 11:15 PM
daphnisss's Avatar
Registered User
Join Date: Jun 2005
Posts: 25

I came along another pb

I was wondering, if there was a way of just turning the dragon around. I think he wont let me turn the root joint because it is also an Ik handle. I am not sure if thats the pb, any help would greatly be appreciated. Here is the rig and the wireframe if it helps:

user added image

# 3 03-08-2005 , 11:40 PM
metallicjet66's Avatar
Subscriber
Join Date: Sep 2004
Location: Florida, U.S.A
Posts: 517
parent all of the joints to a root joint, and turn the root joint around


Aim:Nshad BB Court
msn:nothinbutchains@hotmail.com
# 4 03-08-2005 , 11:48 PM
Tzeentch's Avatar
Registered User
Join Date: Jul 2004
Location: Great Falls, MT
Posts: 55
What are you using to model this? Poly's or Nurbs?


Tzeentch
# 5 03-08-2005 , 11:58 PM
daphnisss's Avatar
Registered User
Join Date: Jun 2005
Posts: 25
I am using polys, and all of the joints are parented under the root joint at the neck/back area, where I also put an Ik handle.

# 6 04-08-2005 , 12:00 AM
daphnisss's Avatar
Registered User
Join Date: Jun 2005
Posts: 25
another question I have, is if there was an envelope tool for maya that would work kind of like the one in 3ds max, because the paint tool makes the scene lag a lot.

# 7 04-08-2005 , 12:19 AM
Toxic Bunny's Avatar
Subscriber
Join Date: Jul 2005
Location: South Africa, Johannesburg
Posts: 229

Nice Dragon

I am also working on a Dragon, it is from a tutorial
though as I am just beginning modeling.

Please caould you tell me how do you align and smooth
the polys?


"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>
# 8 04-08-2005 , 01:02 AM
daphnisss's Avatar
Registered User
Join Date: Jun 2005
Posts: 25
to align the polys, I used the vertixes, and then to smooth them afterwards, I went to the modeling menu, under polygons then smooth.

# 9 04-08-2005 , 01:18 AM
Toxic Bunny's Avatar
Subscriber
Join Date: Jul 2005
Location: South Africa, Johannesburg
Posts: 229
So there is no shortcut to aligning?
Do it manualy - one by one...?

Thanks

Is your animation uploaded to the site?
I would like to see how it is coming on.


"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>
# 10 04-08-2005 , 01:23 AM
daphnisss's Avatar
Registered User
Join Date: Jun 2005
Posts: 25
I don't know if there is a shortcut, I am still new to maya so there is a lot of stuff I don't know. Sorry

# 11 04-08-2005 , 01:30 AM
Toxic Bunny's Avatar
Subscriber
Join Date: Jul 2005
Location: South Africa, Johannesburg
Posts: 229
Thanks anyway user added image
I am new to this too don't worry, started it 2 weeks ago.
Modeling Rules though!

T.B


"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>
# 12 04-08-2005 , 05:33 PM
daphnisss's Avatar
Registered User
Join Date: Jun 2005
Posts: 25
I have been working on he scenery, I think I am going to go with something like this, although there are still many changes to be done for he scenery.

here is a picture of it:

user added image

# 13 04-08-2005 , 05:35 PM
daphnisss's Avatar
Registered User
Join Date: Jun 2005
Posts: 25
I dont like thsoe little plant twigs, so I'll try and change them into something different. The dragon sticks out cuz I didnt start playing with the bone structure yet, cuz it is not properly skinned.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads