This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Anyone know how to scale a selection of edges with an 'empty face' about its local selection axis?
I've got 4 border edges in a model that I want to scale: think of the 4 edges of a quad poly but the face has been deleted) - but can’t grab face because hollow!
of course I could build the face first, scale it then delete again - but just wondering if there's a shortcut
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