This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
As a sub d surface is derived basically from a poly surface using a smoothing algorythm (sorry for the tech crap) I find it best to switch on the poly proxy (select object>right click>polygon) Then in the Attribute Editor>mesh component display>then where it says 'off' put it to 'wire'. Should do the trick.
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