Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-08-2005 , 09:25 PM
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humanoid

This is a humanoid I'm doing for a battle at cgtalk.

user added image

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user added image


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# 2 16-08-2005 , 09:31 PM
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Wires.

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# 3 16-08-2005 , 09:50 PM
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Cool user added image, is that going to be the armor?


"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

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# 4 16-08-2005 , 09:51 PM
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Yep. I thought it would look pretty kool with the transparent armor over all of the gadgets on the inside.


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# 5 16-08-2005 , 11:07 PM
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Sweet! user added image that could be really awesome, keep it rolling.


"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

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# 6 17-08-2005 , 12:18 AM
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Here is an update.

user added image


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# 7 17-08-2005 , 12:26 AM
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How long has it taken you to madel it so far?
Care to post a wire frame sometime?

Please check out my thread and give me some tips user added image
Toxic Bunny - Dragon WIP
I can see you have been at this for quite some time.

We're not worthy! :bow: We're not worthy :bow:

LOL - can't wait to see the finished product.


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# 8 17-08-2005 , 12:36 AM
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Here is the wireframe you asked for. I have spent maybe 1 hour each day for the past three days so far. Yes, I will take a look at your thread.

user added image


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msn - g1842@hotmail.com
I'm up for a chat anytime.
# 9 17-08-2005 , 10:47 PM
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That's good, it takes me ages to get a shape... I'm slow at modeling still.
I take it you have a full time job. Don't you just hate it when you are
restricted to only about an hour of modeling...? I suppose with pro's like you
you can get tons done user added image very neat geometry.

If you don't mind me asking... what pc specs are you running?


"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

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