Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 19-08-2005 , 09:27 PM
Falott's Avatar
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nurbs & curves

nurbs and curves suck, that´s the sad truth!
this just has to be said once..


everything starts and ends in the right place at the right time.
# 2 21-08-2005 , 02:35 AM
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Nurbist!
Harrassing Curvist!
:angery: :rant: :shakehead
.........





Actually you're right...


Nobody felt like avenging your death. Sorry.
# 3 22-08-2005 , 08:34 PM
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Location: Where do u think I am right now? Alright, I'll tell y' all... I'm at Gnomon Workshop and Highend3d sites...Hehehehe...just kiddin':)!!!!Oh, I'm not a ego member anymore? Cool!!!! I'm a Senior Member now!!!!
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I don't think so.
If u know how Nurbs works, it can be a very good method for modeling anything.


Anyone here plays Tibia?

Add me to your MSN list

Tibia is the best MMORPG that i've ever seen...xD
# 4 22-08-2005 , 09:42 PM
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Quite right. Some people prefer using different types of modeling methods, with polygons being the most popular, as applies for myself.

(Note to look back on: 500th post)


Nobody felt like avenging your death. Sorry.
# 5 26-08-2005 , 04:49 AM
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Couldn't agree more 80 percent polygons 20 percent whatever else get the job done the quickest at the time!

# 6 20-09-2005 , 12:54 AM
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NURBS for inorganic, especially mechanical with many wires, and polys for organic moldels.

# 7 20-09-2005 , 09:31 PM
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:bandit: True, and to think that my first semester class in Maya was strictly centered around NURBS, curves, boundaries, etc. It wasn't until I started working with Polygons that an epiphany of sorts happened-- it was so easy, intuitive, clean, efficient, and it ALWAYS worked! If you were off a vertex or the curve was off when you cut the curves for boudraries, your entire model was screwed permanently in later stages, yet Polys could be undone at any stage.

Furthermore, there are simply a more robust tool set for Polygons-- NURBs are just too incomplete as of now. Maybe in the 9.5 version NURBs will be as developed as Polys. user added image


Name one thing that isn't bogus...
# 8 23-09-2005 , 07:10 AM
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gooooood !!!

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