Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
dilberts much respect on the work man. love the renders but i think they are a bit dark at the bottom. those are some good settings for the paint and thanx for sharing, i normally use mi_phen_metallic for my paint.
Everyone wants info on the paint shader it seems I am wondering how you got the road surface. That is one texture that I have tried many times to make but it never turns out well. Any chance on getting a snapshot of your shading network on that shader? Chalk up one more in the "nice work" column
Sorry jassonator, it's not my texture for the road. I downloaded it off a website a long time ago. The guy who created it released it for commercial use, but I don't remember the website.
This Porsche Carrera GT is also a pretty old model of mine. I've modified my rendering since then, and have also made new paint shaders. Here's a more recent car that I did. I much prefer these new render settings than the ones I used for the Porsche in this thread.
Sorry to pop a question here in the Carrera GT thread, but I'm looking to try and model the Bugatti Veyron, however I'm not sure on the best method to do this. The car is pretty curved,but I'm unsure of the best approach.
Which do you think would be better? Create a spline and extrude faces / poly model or model it in NURBS?
Keith, I would model that car with NURBS 100%. It has some nice long flowing surfaces that will be much easier to get right with NURBS. I might be biased though, as I model everything in NURBS now.
gaganjain. The picture above is a BMW Z4 Coupe. The car in the rest of the thread is a Porsch Carerra GT.
mmoore. I've been gone on business for a month or so. I haven't had time to do any 3D work since then. Been sketching some of my own insustrial designs though.
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