Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 29-08-2005 , 01:55 AM
danotronXX's Avatar
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Join Date: Jun 2005
Location: cleveland ohio
Posts: 313

2 questions

i'm working on an ambush movie and i was wondering how to make the fire effects at the tip of the barrel of the guns when they are shot. i was thinking of importing a small gunfire image at the tip of the barrel to it but i'm not sure how to do that.

or if you guys have any other way of creating this gun effect, im openminded for new ideas.

oh one more thing, how do u make a texture repeating on a surfacce rather than "automatically fit to size"?

tks for your help.

# 2 29-08-2005 , 02:15 AM
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Join Date: Dec 2004
Location: Melbourne, Australia
Posts: 36
For question 2 all you need to do is go into the place2dTexture node and click on the mirror U and mirror V check boxes then put the amount of repetitions in the Repeat UV area.

For question 1 I haven't really done much in that area but I guess you would want a transparent plane with the movie sequence of firing mapped to it's color channel or I guess you could rig something up with dynamics.

I beleive the sequence mapping is done by using the frame extension on the file node of which you then put the extension numbers on the end of your texture files e.g. Fire001.jpg Fire002.jpg Fire003.jpg I'm not really too sure on the specifics.

Adam

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