This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Look into using the VECTOR RENDERER if you want nice wire frame renders of poly objects. Mess around with the settings and harden the normals. You'll be on the right track. There are other ways as well ... you could always try searching the forum (or GOOGLE)
As far as I know PLE has the vector renderer. If it doesn't show as a choice on your render globals then check the plugin manager to see that it is selected.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off