nice, man
i, too am trying to model a head for the first time. Its pretty hard, no joke. Good start at the edgelooping. Once you get a primitive eye in, though, your face topography should be split up betwwen loops around the eye and loops around the mouth. Mine might not be the best example but check out the wip labeled skinny kid. Just looking at it and other peoples wireframes helped me out tons.
What I lack in skill I make up for with enthusiasm.