Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 24-09-2005 , 04:22 AM
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Join Date: Aug 2004
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uh oh, weird deforming

whenever i attatch a joint to some shapes, and then move some joints, it deforms the geometry@@!11 :headbang: :headbang:

where can i find a tutorial for rigging something to a joint in maya 7 or even 6???

# 2 24-09-2005 , 02:21 PM
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Join Date: Aug 2002
Location: Seattle, WA
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I'd imagine you'd need to paint the joint weighting. 99% of the time, clicking the bind button doesn't result in a satisfactory binding and requires some fine-tuning.

# 3 24-09-2005 , 03:03 PM
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Originally posted by mtmckinley
I'd imagine you'd need to paint the joint weighting. 99% of the time, clicking the bind button doesn't result in a satisfactory binding and requires some fine-tuning.

kthx, ill try to find a tutorial on that:bandit:

# 4 24-09-2005 , 07:46 PM
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Re: uh oh, weird deforming

Originally posted by sk8ermike6789
whenever i attatch a joint to some shapes, and then move some joints, it deforms the geometry@@!11 :headbang: :headbang:

where can i find a tutorial for rigging something to a joint in maya 7 or even 6???

Its supposed to deform the geometry... human meshes are generally a single mesh -- so the only way to animate them is shift around the verticies weighted depending on distance to joint (though like McKinley said -- they just guess and 99% of the time you need to specify manually)

Don't know how to do it personally (yet) or else I'd help you. Sorry.

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