Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 25-09-2005 , 11:53 AM
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Low-Poly Farm

A Farm House...

user added image

user added image

user added image

*800 Tris poly for the building
*50 Tris poly per olive tree
*150 Tris poly for extras

*1 512x512 texture map for the building
*1 512x512 texture map for the ground
*1 512x512 texture map for the tree


Last edited by bubbleme80; 25-09-2005 at 11:58 AM.
# 2 25-09-2005 , 02:43 PM
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hehe, neat. user added image Did you do that for an art test? A buddy of mine did a very similar building for one not long ago.

# 3 25-09-2005 , 04:49 PM
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Game modeling? If so, great work, and if not, still great work.

# 4 25-09-2005 , 08:57 PM
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Yes, it was a testing for a game company =)

# 5 25-09-2005 , 09:44 PM
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That really is something else. Any special techniques or anything that you used? I am reall interested in the small model type effect.

# 6 26-09-2005 , 07:48 AM
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there was no special technique involved.. that was my first time modeling a house, so I kinda just made everything from couple cubes.

I think it looks small because the ground plane is small.

# 7 28-09-2005 , 02:39 AM
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What makes this project work is the texturing obviously lol.


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# 8 03-10-2005 , 03:55 PM
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thats amazing work, just goes to show that texturing is all important in low poly work, it looks superb, kudos!

# 9 04-10-2005 , 11:14 AM
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Nice work bubble.

Looks like peice of a level from Call of Duty or similar WW2 FPS game.

How did you get invovled with a games company (I take it your freelancing). I want to start something and get involved in a project, but don't really know where to start.

Any Advice?


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# 10 04-10-2005 , 12:20 PM
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i didn't get involved... it was a testing that i did once. i didn't get the job. im still jobless.

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