Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-10-2005 , 06:45 PM
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Project X - a short movie

Hello all, haven't posted here for aa while.
Anyway, I'm begining to work on a new project, which will be 3-5 minutes long movie, and it's basicly about dragon attacking a fantasy/medieval city. it has a short story to it, but I'll write about it later. For this project I will use some models I was working on in the past and havent finished. At the moment, I have modelled a dragon and started to make uv mapping, also I have started to work on modelling "Aracnius", the evil wizard.

Also, I would like to ask one thing. When you make blandshapes, For example i want to have few blandshape's of dragon head, I do I work just with it's head and not the whole dragon, since it's all one piece? i guess I have to sepperate head from the body, but I'm not sure if I like that?!

As I said, I will post a short story later, for now, you have few screenshots:

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Last edited by Sil-Valeor; 03-10-2005 at 06:51 PM.
# 2 03-10-2005 , 06:46 PM
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Aracnius #2:

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# 3 03-10-2005 , 06:47 PM
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Dragon #1:

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# 4 03-10-2005 , 06:49 PM
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Dragon #2:

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# 5 04-10-2005 , 08:32 AM
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nice facial features on the wizard user added image
Is it a gliding dragon as thats what the wingspan suggests?


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# 6 04-10-2005 , 08:39 AM
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Well, yes and no. it will have to swing with wings, but not as fast as usual dragons, because of his huge wings. I might be kinda similar to t he LOTR's nazgul/dragon.

Tnx for comments! user added image

# 7 04-10-2005 , 01:33 PM
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In the first dragon pic, his legs appear to be a bit too stubby. Maybe it's just the point of view, or maybe it's just me.
Great job so far though. Keep it up!user added image


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# 8 04-10-2005 , 08:50 PM
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could i see wires please.look very good.

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