Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-10-2005 , 09:19 PM
bahearn81's Avatar
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Join Date: Feb 2004
Location: Oneonta, NY
Posts: 185

batch renders are different

Hello, I was wondering if anyone has come across something like this, and may have a soultion. When I set an individual frame to render from my animation, it is fine, but when I set a batch render to go, the lighting is different.



FYI I am rendering with mental ray/final gathering.



Why is this and how could I fix it?



Thanks!



-Brian

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# 2 12-10-2005 , 07:15 PM
Velusion's Avatar
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Join Date: May 2004
Location: Utah, USA
Posts: 369
I don't know but I'm wondering if you're running any simulations in the animation. If you are, it could be that you jumped to a frame in the timeline when you took the single pictures. If you do that, the simulation doesn't calculate all the frames before it. If you do a batch render, the simulation calculates every frame. This would matter if, for example, you have fluid clouds that partially block your light source...

I assume you didn't change the quality from draft to production?

Except for those 2 possibilities, I have no idea.. sorry user added image

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