Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 14-10-2005 , 04:25 PM
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Join Date: Sep 2005
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selecting overlapping verts from multiple objects

I can't figure this out. Take a polygonal cube, extract one face. Now you have two objects. At each of the four corners of the extracted face there are now two overlapping vertices, one from each object. How can I select the two verts on a corner and manipulate them as one, while still keeping the objects seperate?

# 2 14-10-2005 , 05:51 PM
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Join Date: May 2004
Location: Utah, USA
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I think if you COMBINE the two object they will act as one so that you can pull the vertices around. After that I think you can UNCOMBINE (I think that's what it's called on the menu) them and they will be seperate again...user added image

# 3 14-10-2005 , 08:10 PM
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Join Date: May 2005
Posts: 56
If you click and drag a small marquie around the overlapped vertices it will select them both. You can confirm this by looking at you poly count display. Be careful with the marquie because it can select unwanted vertices if the marquie is to big. Or turn on backface-culling if your having a big problem.

# 4 22-10-2005 , 06:55 PM
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Join Date: Sep 2005
Posts: 23
Thanks guys. I found that switching the selection mode to "Select by component type" and then "points" for the selection mask got me what I needed.

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