Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 19-10-2005 , 05:37 AM
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Join Date: Oct 2005
Posts: 1

cannot get soft modification tool to work

I've created a 1 x 1 nurbs plane with 20 x 20 UV patches. Then I select a point with the soft modification tool and move it vertically. It deforms the plane, but only with a very small radius. Adjusting the falloff radius does nothing. It seems like the tool will not affect anything outside of a 5x5 square surrounding wichever point I modify. Please help me. I'm new to Maya and it seems like the most unintuitive program I've ever used. Thanks.

# 2 23-10-2005 , 06:37 AM
antiant's Avatar
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Join Date: Feb 2004
Location: Melbourne
Posts: 462
first of all, maya is one of the most brilliant programs ever written user added image

Im not sure why your having hassels with this tool, its only a new add on in the last few versions anyhow.
Why not use a deformer, to get your results.
Or.. better still, change to the animation set.
select the vertices you want, add a cluster, and then use paint cluster wieghts tool. This does the same job, but gives you even more control.
Just some thoughts user added image


There's nothing normal about normals. In FACT i think the are abnormal.
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