Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 19-10-2005 , 01:41 PM
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Bowning 1919

The patrol boat is now loast forever so instead of starting again i've started this 1919A4.

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# 2 19-10-2005 , 03:22 PM
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Small update, added the sights, started the tripod and changed the lighting

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# 3 19-10-2005 , 04:53 PM
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Very good start :attn:

Keep going user added image


"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One
# 4 20-10-2005 , 09:22 AM
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not really much to see yet today. Just a grip, trigger, top of tripod and some particals.

EDIT: - Sorry about the image size, didn't realise.

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# 5 22-10-2005 , 01:24 AM
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Nice gun user added image good detail, maybe some aged texture ?


BENFICA BENFICA..o melhor user added image


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# 6 22-10-2005 , 07:03 PM
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Originally posted by Helder
Nice gun user added image good detail, maybe some aged texture ?

Currently working on some textures, i'll post a render in the morning.

EDIT: - btw, what would be the best way to create a muzzle flash, because my smoke looks crap.


Last edited by ckyuk; 22-10-2005 at 07:06 PM.
# 7 23-10-2005 , 04:58 AM
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solution - make better looking smoke :-)
or.. maybe you could try a light with the fx enabled.
or.. create and nurb object, add a lambert material go down to the special effect, tick "hide source" and bump your glow intensity up..
Theres just the ways i would go about it.
i guess you could use particles.. theres another option.


There's nothing normal about normals. In FACT i think the are abnormal.
# 8 28-10-2005 , 09:10 AM
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Still haven't got around to changing that poor smoke.

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