Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 19-10-2005 , 05:37 PM
Registered User
Join Date: Oct 2005
Posts: 2

Please help

Is there a way to select only visible geometry?

Backface culling helps me not select polygons facing away, but I still select hidden geometry.

My issue is not selecting according to face direction but selecting according to what is visible.

Wireframe I can see back to front and want to be able to select all geometry. Shaded view, I want to be limited to select only visible geometry.

Is this possible in Maya?


Last edited by anaken1; 24-10-2005 at 03:16 PM.
# 2 23-10-2005 , 05:58 AM
antiant's Avatar
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Join Date: Feb 2004
Location: Melbourne
Posts: 462
hard to understand what your asking. And i think the vid that you posted is not related. It seemed to be about centering the object in the camera view


There's nothing normal about normals. In FACT i think the are abnormal.
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