Question for McKinley
Hey, bought your book and it finally arrived today, and I was wondering on Page 33 when you shown the finished sword:
Was there a specific reason why you left the coplanar polygons on the non finger'd side of the grip going from front to back? They seem to just be extra polygons... then again I've never imported any model into a game engine yet -- was that for smoothing? Because it seems to me if its coplanar you can just combine them to 2 triangles... which would cut down on approximately 72 triangles. (Just don't see why a rectangle needed to be subdivided when you can just make it a single rectangle with exactly the same properties)
There's probably a major reason for it -- just want to find out if it was time factors for the books, or if it would actually screw me up if I tried to put my optimized grip into an engine?
Thanks.
Edit: P.S. -- You're really selling Maya hard as a game tool :p
Last edited by Phopojijo; 19-10-2005 at 11:47 PM.