This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
It's a good start mate, what I would say to try and get it looking a little better is to try and the make the head of the hammer look seperate from the handle. At the moment it just seams to merge into one. Also the bottom of the handel is looking a bit weird for some reason. The head is more or less done as far as I can see.
Now to have to start thinking about the textures
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID
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