Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-10-2005 , 10:08 AM
Registered User
Join Date: Oct 2005
Location: Germany, Berlin
Posts: 1

Phantom

Prog.: maya 5.0
Worktime: 14h

please not so hard to me...

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# 2 24-10-2005 , 02:05 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Nice. I like it.

Tip: Try not to look at your renders on a black background. Make it 50% grey, or in context of what it will be in the final beauty pass.

Good jobe mate.


Imagination is more important than knowledge.
# 3 24-10-2005 , 05:58 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Nice looking model, I agree with Nextdesign about the backgrounds but I think this is the exception to that one. Its a good contrast overall

Jay

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