This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Go in edge mode -- select the edges inbetween the faces, delete.
You may then want to go into vertex mode and see if there's any dots in the middle of nowhere caused by that... I can't remember whether or not it cleans up the orphaned vertices or not.
Tip: Get into the habit of using edit polygons -> delete edge as this removes the vertices as well. Look into adding a shortcut into your custom shelf so you can easily use it.
Simply pressing delete leaves the vertices in the model which can be bad later on.
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