This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Wow I like it a lot, but if you don't mind, I would like to throw in my $.02.
For one, the knees look WAY too smoth and un bumpyish for any kind of creature... just an odd thing. And the feet could use some more detailing too...
hey i like the work you have done, nice work keep it up. But i dont like the character. Its very irritating. Hey dont listen to my comments. Critics are always like that. bye....
I like the concept, but I think his joints need to be emphasised. His legs look like bendy pipes. Especially the front(?) ones. Also if it hauls stuff all day then I'd expect to see some rather hugeish muscles in his legs.
I really like your character alot too as well... however justl ike matt the man said.. the knees.. however, if we saw it in motion and it moved organicly then maybe that wouldnt be a problem. May i suggest adding a few different things to his skin? Forexample, bulging veins and skin imperfections. Maybe a lil more bruising because he moves a cart around all day? In my opinion, like matttheman said, maybe add a lil deformation to show he has bones near or at the joints. It would shape him up nicely. Maybe pull his toe nails out a little bit so its feet isnt so round. Saime for the eyes, a lil deformation.
Its a rally cool character man and I would totally keept it up. I like it a lot. I think if you keep going with it you will have something here :attn:
You shoulda just goudged his friggin eyeballs out. That woulda been funny!
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