Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-11-2002 , 07:38 PM
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A bit of sad news...

The rumors of Habib "Particle Man" Zargarpour leaving ILM have been confirmed.
His next destination? Electronic Arts in Vancouver.

If there is ANYONE out there that knows the ins-and-outs of the MAYA particle module, (formerly Dynamation), it's Habib.

Habib Zargarpour began his career in 1993 as the technical director for "The Mask". He quickly gained a reputation as the "Particle Man" since he created the green cloud of gas for a key shot in "The Mask".

Since then, he's been involved at ILM in the production of such feature films as THE MUMMY, (scarab beetle particle animation), Star Trek: Generations, Jumanji, Twister, Star Trek: First Contact, Spawn Star Wars: Episode I and II, and many many more.

Heres a few links on his past ILM work:

https://www.aliaswavefront.com/en/etc...frameset.shtml

https://www.howstuffworks.com/perfect-storm1.htm


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 2 03-11-2002 , 07:47 PM
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they must've offered quite the stack of money to get him to jump ship.

# 3 03-11-2002 , 07:49 PM
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NO SHIT!

To go from high-end film, to gaming is an interesting jump for him.


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 4 03-11-2002 , 08:06 PM
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Hmm...Maybe he had his reasons to leave but I think ILM can survive w/o him user added image

Btw, the guy is absolutely awesome. I just got the Maya: Secrets of the Pros book and there is a complete chapter written by him where he talks about creating the Perfect Storm effects. The dedication and devotion they put in creating the effects is really stunning! It's not about pushing the buttons hoping to eventually get nice results. It's about getting deep inside the essence of the effect you're trying to replicate...

(ehm...i should stop drinking these leftover beers and go to sleep right now. working day tomorrow :/)


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# 5 03-11-2002 , 08:09 PM
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Btw, I've heard that the game industry has long ago surpassed the film industry in financial meanings. Maybe that's one reason...


Kari
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- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 6 08-11-2002 , 09:45 AM
Kevin
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so long Zargarpour user added image

# 7 08-11-2002 , 09:45 AM
Kevin
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yeah i guess i am spamming user added image

just testing the post count is working user added image

# 8 10-11-2002 , 05:41 PM
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<font color="blue">
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E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

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# 9 11-11-2002 , 08:09 AM
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I don't really see why the news is sad though... Maybe he just wanted change.

# 10 12-11-2002 , 12:47 AM
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True, but at ILM, he was the man to go to for VERY complex particle shots, and now that he's gone, ILM's particle team has to go on leaderless at least for a while.

Not only did he create, and concept most of the particle shots he worked on, he also developed most of the proprietary Maya particle plugins for them.

He will be missed is alluser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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