Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 03-12-2005 , 08:36 PM
willyp's Avatar
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Difficulties

Hello,

I follow some of the tutorials that are on this site of wich I think I learned a lot.
I was trying to practice the new knowledge into a model of a candle wich i would like to let it burn.

However I must be doing something wrong during the modeling because a portion of the model transforms a bit strang when converting the polygon model to subdivisions (see the attached images).

I'm sure I'm making some kind of a basic mistache but I don't know exactly what. Can someone give me some advice in this ?

Thanks in advance.

Willy

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# 2 03-12-2005 , 08:37 PM
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part 2

This is the polygon model :

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# 3 04-12-2005 , 09:54 AM
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dont know anything about subd's but I'd check to see if all the polygon edges are joined together around the problem area.


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# 4 04-12-2005 , 10:15 AM
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hmm im too much of a nob to know why not just smooth polys and keep away from sub'd's

# 5 06-12-2005 , 05:20 PM
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This indeed looks like detatched edges/vertices.

Try dragging a selection square across a single poly vertice in the problematic area, and examine the channel editor.
You shouldn't be surprised if there is 2 or more vertices there, and not just the only one you expect.


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