This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Thanks! It's about 8500 polys, but I think I used too many in details that folks will never see, and not enough on things like bevelled edges, and places where more polys should go. Needed to finish this for a portfolio submission, otherwise I'd still be working on it.
I'm open to constructive comments as well. Thanks!
One thing that bothered me more than anything else, were contrasts in edges. Some of the edges were really sharp (unrealistic), while others were maybe a little too smooth for the model (ex: the wing structure). You should try and find a happy medium where the contrast isnt so noticeable.
That's the thing. If you could see the original, you'd know why I did it that way. I'll see if I can get permission from the artist (and a good friend) for comparison. I know it's boxy. I was wondering how far "artistic license" can be taken with something like this, you know?
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