Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I've been following the ferrari tutorial and have got as far as mirroring my sub-d model to complete the body and have run into a bit of a problem and was hoping there was someone out there who may be able to help.
I am trying to attach the 2 parts of the front bumper together but after a short think Maya just spits out a poly rather than a sub-d with the message "Warning waitCursor stack empty". (see image)
has anyone encountered this problem before or does anyone know what it means? How can I sort it out?
All the other parts of the car are fine, no problems at all, but this is driving me to despair and I really don't want to make the bumper again.
thats actually the better way to attatch a subD surface. convert it to poly, combine the polys and merdge the verts going down the middle, then turn the poly into a subD again.
it looks like a few of your edges running down the middle of the bunper are not welded together. u should merdge them.
Thanks for the tips. I converted the sub-d to a poly and then joined the 2 halves. It seemed to work but I have lost a little detail, it'll be a lot less work to fix that than to build a whole new bumper. I am still none the wiser as to why it did not let me mirror then attach the sub-d though.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off