Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Well, since I am thinking that there is no way to get back my original base model (why would there be) I have decided to work with the smoothed poly mesh. However, I am having great difficulty smoothing the crease that comes when I join the two sides of the head together. Is there any easy way to do this?
uve just gotta move those vertices arounds on the seam really also i believe if you got to editplys/normals and turn them all to soft this helps also. i read from Jay that its all about individual skill and how the mesh is. just stick at it it will be worth it.
Also the model looks sweet! good work.
Well, I would have tried if I was sticking with this phase of the model, but alas, I have gone back to an earlier version of it so I could make some tweaks. Check out my new post for a new problem I am having and a file that if anyone could download and fix, I would praise them forever.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off