Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-01-2006 , 10:48 PM
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rendering a nurbs plane with maya vector

hi there. im trying to render a nurbs plane (animated text) with maya vector, but the tessellation adjustments only seem to be reflected in maya software renderer, in maya vector no matter how high i set the tessellation values, the curves on the text appear as straight lines, why? how do i make it right? its something to be posted on a website, so i need this to be light and suitable for flash, heeeelp!

# 2 07-01-2006 , 12:39 PM
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hi there, have no exp with vector renderer but could it be a matter of global render settings and not tessellation issue?

# 3 10-01-2006 , 04:44 PM
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hi! well, i've figured it out. someone told me that this is a common issue with maya vector, apparently it doesn't recognize tessellation values and goes just with the defaults values in u and v per nurbs surface, so i rebuilt all my surfaces, my scene got heavy in display but it rendered just fine. thanks!

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