Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-01-2006 , 01:54 AM
Velusion's Avatar
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Werewolf model

user added image

I've been taking pictures as I go so, if you want to see some more shots of this guy from the start up to now, click here.

I started the model with Zbrush then moved into Maya to fit the pieces together.

Zbrush is really cool once you get the hang of it. I made some mistakes with my Zbrush model but, as they say, live and learn.

All comments are welcome.user added image

# 2 24-01-2006 , 03:33 AM
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sick .. how long did that take?

# 3 24-01-2006 , 09:27 AM
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nice work user added image I like how you show the progress between zbrush and maya.

I like the detail in the mouth though the front incisors could probably do with a little rounding off.
Also in mammalian carnivores there is usually a gap between the tooth after the canine and the tooth behind that.
Saying that it is a fantasy creature so you have creative licence to do whatever you want user added image


Examples of bTraffic - a traffic animation tool for Maya
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# 4 24-01-2006 , 01:19 PM
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Thanks guys!

The head took about 8 hours to do. The reason it looks kind of low poly is because I'm using a displacement map along with the mesh. The actual model was about 3 million polys. Zbrush calculates the difference between the lowest detail level and the highest then it generates the displacement map for you.

The inside of the mouth started in Zbrush them finished in Maya. Yeah, I took some liberties with the teeth. I probably should have used some reference material as a guide but I decided to just wing it.

I agree that the front teeth need to be rounded a bit. Thanks.


Last edited by Velusion; 24-01-2006 at 01:32 PM.
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