I am attempting to model a tent. I would like shadows from objects inside the tent projected onto the side of the tent when looking from outside. I dont want to be able to see the objects so transparency wont work
Using MentalRay's simple SubSurfaceScatter shader will do the trick if you set the lights up inside the tent and then set the shader settings so that the light will penetrate deep enough to make it through to the other side of the tent fabric.
There's a difference between transparency and translucency. Maybe you could just adjust the translucency so that only intense light from inside the tent will penetrate to the outside. This way, the fabric will not be transparent but it will have some translucency when the inside light is bright enough. I haven't tried this but It's probably what I would try first.
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