Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 10-02-2006 , 05:36 PM
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celeb_head

I started a new head yesterday. my goal is to - for the first time - create something which can be critically compared to reality. the basic headshape caused me no problems but now when it comes to making the model recognizable I got stuck somehow. woman of my choice here is bonny miss Jennifer Connelly.

any crits and comments are very welcome!

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# 2 10-02-2006 , 10:05 PM
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reminds me of the guy from the tarzan cartoon.

needs eyelashes and makeup to start to look like a girl

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# 3 10-02-2006 , 10:06 PM
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heres a reference in case you dont has this one

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First year 3D Grad

Last edited by Turbo Dan; 10-02-2006 at 10:09 PM.
# 4 10-02-2006 , 10:20 PM
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I had both of them, but woohooo! (not this big) this site comes in very handy. thx Dan! actually, this pic I did use for side reference user added image

# 5 10-02-2006 , 11:42 PM
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Falott

This May help

Jay

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# 6 10-02-2006 , 11:50 PM
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funny idea. I never used a 3/4 reference for modeling. let´s how it works.

# 7 11-02-2006 , 12:23 AM
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Create a new camera and project the image across the model at the same angle so you can see the contours of the face and move whats necessary. It works...user added image


Jay

# 8 11-02-2006 , 12:39 AM
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I just don´t get it. whatever I´m fiddling around with the imageplane and the camera - the image plane doesn´t show up in the reference camera. but I can see it in all other cameras - even when moving around the ref cam the image plane moves around in the persp view. I´m not used to imageplanes cause I never needed them. what am I doing wrong?

# 9 11-02-2006 , 12:45 AM
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I cannot find the error..

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# 10 11-02-2006 , 01:34 AM
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I cannot tell what the problem was, but after creating a new clear scene it suddenly worked. so I simply imported the head there.

# 11 11-02-2006 , 08:11 AM
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Cool

Perhaps you were a little too eager and missed something the first time.

Cheers
Jay

# 12 11-02-2006 , 10:10 AM
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hm.. tweaking this way isn´t so easy. whatever view I use for reshaping it looks like crap in the perspective view then. but I keep on trying. here are 2 composited pics, one each is done with hardmix option in PS. and I think the contours keep approximating her face slowly but surely.

pic1

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# 13 11-02-2006 , 10:11 AM
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pic 2

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# 14 11-02-2006 , 02:21 PM
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Dude

I would say her face is too narrow and a little too defined, I think you shouldsoften the cheeks too.

Cheers
Jay

# 15 12-02-2006 , 05:18 PM
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I´ll try strechin it. btw I know now what the refCam prob was. I hadn´t checked CAMERAS in the SHOW dialog.

does anyone know how to get rid of the prefix added to the hierarchy when importing stuff? maya does not rename text strings containing ":"


Last edited by Falott; 12-02-2006 at 05:27 PM.
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