This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I started a new head yesterday. my goal is to - for the first time - create something which can be critically compared to reality. the basic headshape caused me no problems but now when it comes to making the model recognizable I got stuck somehow. woman of my choice here is bonny miss Jennifer Connelly.
Create a new camera and project the image across the model at the same angle so you can see the contours of the face and move whats necessary. It works...
I just don´t get it. whatever I´m fiddling around with the imageplane and the camera - the image plane doesn´t show up in the reference camera. but I can see it in all other cameras - even when moving around the ref cam the image plane moves around in the persp view. I´m not used to imageplanes cause I never needed them. what am I doing wrong?
hm.. tweaking this way isn´t so easy. whatever view I use for reshaping it looks like crap in the perspective view then. but I keep on trying. here are 2 composited pics, one each is done with hardmix option in PS. and I think the contours keep approximating her face slowly but surely.
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