This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
So here's another attempt at human modelling. Maybe if i keep trying eventually one of them will turn out ok. This time i haven't used the standard NURBS -> Polys -> Sub-Ds method, this time i have just started with a poly cube and cut it up.
Good start, only crit at the moment is that the body is looking a bit square, but as this is a WIP i'm sure you're aware of that. Looking forward to seeing the progression on this one.
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