sel borderVerts and move them to [0 Y Z]
when borderselecting vertices from an object - a halfside modeled face for example - how can I move every single vertex from this selection to 0 (zero) on the X axis?
this is what I came up with until now (reading through the script from Dirk Bialluch at https://www.lightstorm3d.com/download...intToGrid.htm:
rename tmpOrig_1;
ConvertSelectionToVertices;
SelectPolygonSelectionBoundary;
doMenuComponentSelection("tmpOrig_1", "vertex");
/////////////////////////
// deselecting CVs from eye and nose //
/////////////////////////
// filter selected points
string $selPoints[] = `filterExpand -fullPath 1 -expand 1-sm 31`;
// snap points
for( $point in $selPoints )
{
setAttr "tmpOrig_1.pnts[1].pntx" 0;
}
// poor, isnĀ“t it? //
any help or hint in any direction would be greatly appreciated!
Last edited by Falott; 28-02-2006 at 01:27 AM.