This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
If you want a reall easy way round get a sky image off the internet via google, create a nurbs or poly plane move it to the back if the scene and scale it so it fills your render camera's resolution gate, then add the image to it via a new material
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off