This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
a model done for school work.
its not accurate, the tires are not the right make
the proportions are a bit squashed because of the shrunken refs i used. modeled in about 4 days, shading/rigging took 3 days. done for animation.
render with Mental ray.
Damm good work man for 7 day's, think i'd need about 70!!, and another 70 to get all the details spot on!
One question?
Do you need a new mouse after that??? probably worn out from the heat due to the friction??
Was it moddled in maya or XSI as i've picked up your a fan of it? At uni we've got a stripped down version of XSI that came with the Avid Editing suite called Avid 3D (or I think its a stripped down version as thres not much room for rendering options just preview, good and best)
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off