This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Second possibility is, to stick together your own shading network...use some of the shading utilities, like sampler info aso.
maybe, you can't create the look you want, but get a good idea of the way they work together....just play around a bit...it's great fun...believe me....
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