Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-03-2006 , 03:20 AM
tony_m's Avatar
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Join Date: Mar 2006
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texture animation

hello everybody,

i've actually animated the glow intensity of a bunch of texture nodes (blinns) and i want to use the graph editor or something like the graph editor to adjust it, but i cant seem to find the curves on the graph editor. Is it possible to adjust in such a way?

thanks for reading my post,

please reply if you have an answer or suggestion, thank you.

# 2 08-03-2006 , 07:18 PM
gster123's Avatar
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Just select the blinn then in the the hypershade the graph should be there for the glow intensity, as well as everything else for the material.

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