Well, we do have poly limits, and that factors in, but to be honest, I actually had a different design idea in for the scope (because there was no scope on the original model of the weapon, no doubt due to poly limits that were found 4-5 years ago), and I wasn't really fond of this design, but my team members decided that they liked it this way, so who am I to argue lol. Besides that area though, what do you think of the rest of the gun? I could show you a wireframe of the weapon, as this is really where I learned from another team member to keep really clean geometry and ensure that everything attaches.Originally posted by arran
yeah, I was wondering if you were working from references. I just thought that the area below the sight was looking a bit plain, but I imagine you have a strict poly limit and if you feel that it matches the concept art, than ignore my comments.