This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
erm.. mayb try the mental ray nodes?
or try the glass shader from here clicky called l_glass
there might be a better way thou but that shader i think allows u to set all hese settings
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off