Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi guys just been modelling a polygon hand when I realised that the geometry disappeared when I looked at it from different angles, then reappeared when I moved back to the previous angles
Originally posted by Callum_Abele tried that and it just flips the parts that I can see and makes them invisible and makes the stuff I couldnt see visible thanks for the reply though
Well cant u do that techniques but just select the faces that arnt showing?
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