Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 08-04-2006 , 11:01 PM
Subscriber
Join Date: May 2005
Location: Vancouver
Posts: 15

adding to a rig after weighting

hey, i'm in the middle of painting the weighting for my mesh, but wanted to add a few more bones in for 2ndary action (flapping coat tails).

can i change the rig and reuse my old weighting?

if anyone has any other recommendations for animating "flapping bits" like collars etc. gimme a shout.

this is supposed to be a game model, so not sure about using deformers...

thanks

Attached Images
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads