My theory is that if the explosion is happening really fast, the voxels will fill up completely inbetween each frame so that they always appear full (that's why the fluid is blocky) instead of filling up gradually and overflowing into the voxels around them. That's why I suggested decreasing the amount of fluid being released per second. Use less fluid and adjust your density curve.
Just a theory..
Last edited by Velusion; 20-04-2006 at 06:22 PM.