This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Here's a title shot for a racing game we're developing in school. I'm a computer science student so the focus is on the programming of course. I think it's fun to mix the programming with making graphics though.
The picture is far from perfect. The models are the actual game models (3000 triangles each) but I've added some smoothing to this render. The explosions are Maya fluids and since I used final gather for the terrain and cars I had to render the fluids separately to avoid infinite render times.
My compositing/render layers skills are somewhat limited, so I had to paint some things in Photoshop. And I always get a thin black outline around the rendered object... how do you get a perfect alpha when compositing in photoshop?
I'm not relly sure if the image works. I like the cars, they look intersting, but there is something about the composition of the image that looks slightly wrong. I can't really pin it down. It might be the position if the cars in the image...
Maybe a slight motion blur would also help to give a little more imression of speed.
And the typeface does not look like one for a racing game. It does have the cartoony touch the car models have. It does temind me of graffity drawn in photoshop.
Maybe look at game packaging and the way they use text and image.
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