Last thing. Please tell me this, i must know this. A character is ready for animation. Reference skeletion/bones are created which you are going to use to animate the sub-d character( that would be shown in the final render). Well, could you tell me, how do i make the reference blendshapes of the mouth which are going to be driving the sud-d character mouth blenshapes? So bascially overall situation is that i need to know the right way to create reference skeleton to drive the sub-d character?
I'm sure all of you have created animations before and you might have answer for this^, so please tell me if you do know. In the mean time, i am trying to figure out the cloth collison stuff.
I really appericiate your help.
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