Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 15-11-2002 , 12:39 PM
Roman's Avatar
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booleans can be very usefull that right.. but are a little bit tricky.. especially with the history and if alot of surfaces intersect.. check this thread out, might help you out..

a little example on the split..
hope this helps..

# 17 16-11-2002 , 06:20 PM
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booleans - union option

# 18 16-11-2002 , 06:21 PM
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the other way is tough - has a lot of tweaking to do... just like roman said

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