Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 26-04-2006 , 05:52 PM
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Join Date: Jun 2004
Posts: 274

uv mapping, need help :)

hi, basically i have amodel of a m41a pulse rifle, ihave used 5 different shaders to texture the model... what i need help with is making one uvmap for the whole thing, i have all the uv's laid out right in the uveditor, but its only showing one colour:/ ill show you what i mean;

https://uk.geocities.com/cook_the_kids/uvmapgunm41a.JPG

basically i just need it so all the uv polys are coloured in correctly user added image any ideas? user added image

# 2 26-04-2006 , 06:08 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I'd suggest trying to lower the number of UV shells in your UV layout. That looks like a nightmare to work with.

# 3 26-04-2006 , 06:16 PM
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Join Date: Jun 2004
Posts: 274
yeah, i think i might just planar map it and edit it in photoshop instead of using shaders

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