Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-04-2006 , 11:04 PM
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Building go boom

this is a simple problem but i dunno if theres an easier way to do this. Ok im making a music video that basically the setting is a urban warzone the buildings have been/are being bombed etc. now wat i want to do is model the buildings as a whole and them take some of the in half and others i just need to go boom. I know lightwave has a plugin called "crackit" for those kinds of things but i was wondering if there was anything like that in maya or if i had to do it manually or just convert to nurbs(which totally kills my computer)

# 2 27-04-2006 , 07:47 AM
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You can use the "shatter" effect ibn the Dynamics toolset

# 3 27-04-2006 , 05:17 PM
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ok thanks didnt know that tool existed how about doing an explosive force? or is that all MEL scripting?

# 4 27-04-2006 , 06:42 PM
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Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 5 27-04-2006 , 07:58 PM
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Either use a field affecting the rigid bodies or use particles to collide with the debris

# 6 28-04-2006 , 05:16 AM
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ok so i would use the radial field but how do i apply it to the objects?

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