Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 08-05-2006 , 11:59 AM
Mark Rodgers's Avatar
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Join Date: Mar 2005
Location: Spain
Posts: 26

Just for curiosity

Hi Kurt!

I am following you're StarWars spaceship toturial and I have a question when building the wings.

I have seen that you use 3 splits to create good beveled edges on the flaps like the image I have attached to this post and I wondered why didnĀ“t you crease the edges in subdivision instead.

What's the difference? because by creasing you get lighter poly mesh which makes it easier to work.

Excuse my english errors.

Thank you!

Attached Images

Mark R.
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